Question 1
Formulate classes and use objects to store and compute tabular information.
A small grocery in your neighbourhood needs to track the items that it carries. An item is either perishable or non-perishable.
Question 2
Apply the principles of object-oriented design in solving the following problem.
A module has a code, a name and has one or more assessment components. For each assessment component, the component type, the minimum required score for passing the component and the weightage are recorded.
Question 3
(a) Design and develop a simple graphical user interface (GUI) to allow two players to play a guessing game with event handling.
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